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	<title>Comments on: Developers Beating Pirates at Their Own Game</title>
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	<link>http://www.ggsgamer.com/2009/12/26/developers-beating-pirates-at-their-own-game/</link>
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		<title>By: Vikki Blake</title>
		<link>http://www.ggsgamer.com/2009/12/26/developers-beating-pirates-at-their-own-game/#comment-151</link>
		<dc:creator>Vikki Blake</dc:creator>
		<pubDate>Mon, 28 Dec 2009 09:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ggsgamer.com/?p=338#comment-151</guid>
		<description>Thanks for your thoughts, everyone. :)</description>
		<content:encoded><![CDATA[<p>Thanks for your thoughts, everyone. :)</p>
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		<title>By: Lindsey P.</title>
		<link>http://www.ggsgamer.com/2009/12/26/developers-beating-pirates-at-their-own-game/#comment-150</link>
		<dc:creator>Lindsey P.</dc:creator>
		<pubDate>Sun, 27 Dec 2009 11:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ggsgamer.com/?p=338#comment-150</guid>
		<description>I think it actually very clever of this company to take the, &#039;if you can&#039;t beat &#039;em, join &#039;em&#039; point of view. In reality, it&#039;s almost like subliminal advertising for their game. However, I&#039;m unsure how effective their actions will be, because I&#039;m sure there are plenty of pirates out there who will figure a way to hack to the leaderboards or something to that effect. Despite how effective it may or may not be, I do applaud their attempt to curb gaming piracy to their advantage.</description>
		<content:encoded><![CDATA[<p>I think it actually very clever of this company to take the, &#8216;if you can&#8217;t beat &#8216;em, join &#8216;em&#8217; point of view. In reality, it&#8217;s almost like subliminal advertising for their game. However, I&#8217;m unsure how effective their actions will be, because I&#8217;m sure there are plenty of pirates out there who will figure a way to hack to the leaderboards or something to that effect. Despite how effective it may or may not be, I do applaud their attempt to curb gaming piracy to their advantage.</p>
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		<title>By: Sarah Grace</title>
		<link>http://www.ggsgamer.com/2009/12/26/developers-beating-pirates-at-their-own-game/#comment-149</link>
		<dc:creator>Sarah Grace</dc:creator>
		<pubDate>Sun, 27 Dec 2009 05:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ggsgamer.com/?p=338#comment-149</guid>
		<description>I will admit that I&#039;ve pirated a game. It was Fable, and I only did it because I lost my game disc after I moved :(
This is pretty crafty, though. I know that a lot of games require online play to fully do anything, which makes pirating kind of pointless since you need an actual serial key to play. There&#039;s serial key generators, but they&#039;re known to not work.</description>
		<content:encoded><![CDATA[<p>I will admit that I&#8217;ve pirated a game. It was Fable, and I only did it because I lost my game disc after I moved :(</p>
<p>This is pretty crafty, though. I know that a lot of games require online play to fully do anything, which makes pirating kind of pointless since you need an actual serial key to play. There&#8217;s serial key generators, but they&#8217;re known to not work.</p>
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		<title>By: Martee Warree</title>
		<link>http://www.ggsgamer.com/2009/12/26/developers-beating-pirates-at-their-own-game/#comment-148</link>
		<dc:creator>Martee Warree</dc:creator>
		<pubDate>Sun, 27 Dec 2009 02:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ggsgamer.com/?p=338#comment-148</guid>
		<description>I think this sounds like quite a good idea, I don&#039;t think there&#039;s ever really going to be a way to beat pirates. So why not join them and try to convert them?
I do agree that the developers need all the support they can get, but with piracy growing and getting easier all the time, they really need to do something about it and I don&#039;t think clamping down on security is really the best move. The consumers who are actually buying the games will no doubt pay the price if security gets tight, while the pirates will just find ways around it.</description>
		<content:encoded><![CDATA[<p>I think this sounds like quite a good idea, I don&#8217;t think there&#8217;s ever really going to be a way to beat pirates. So why not join them and try to convert them?<br />
I do agree that the developers need all the support they can get, but with piracy growing and getting easier all the time, they really need to do something about it and I don&#8217;t think clamping down on security is really the best move. The consumers who are actually buying the games will no doubt pay the price if security gets tight, while the pirates will just find ways around it.</p>
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		<title>By: Krishna M.</title>
		<link>http://www.ggsgamer.com/2009/12/26/developers-beating-pirates-at-their-own-game/#comment-147</link>
		<dc:creator>Krishna M.</dc:creator>
		<pubDate>Sun, 27 Dec 2009 01:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ggsgamer.com/?p=338#comment-147</guid>
		<description>I&#039;m not sure how effective RedLynx&#039;s trick was, but I applaud them for really trying to come up with a way to combat piracy and get players to actually purchase the game.  I&#039;m a huge opponent of piracy - just look at my posts at SHH regarding it - and this sounds like a good start.
The day piracy ends will be a very good day indeed!  Support the artists!!!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure how effective RedLynx&#8217;s trick was, but I applaud them for really trying to come up with a way to combat piracy and get players to actually purchase the game.  I&#8217;m a huge opponent of piracy &#8211; just look at my posts at SHH regarding it &#8211; and this sounds like a good start.</p>
<p>The day piracy ends will be a very good day indeed!  Support the artists!!!</p>
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