Evolution vs. Extinction?
With their release dates fast approaching, will the likes of Final Fantasy XIII (09/03) and God of War III (16/03) live up to our expectations?
We’re a finicky lot! When it comes to gaming, we’ve all been guilty of sticking with what’s familiar and resenting any change that might take us away from that, especially when that change happens to an established game franchise.
“The gambit system is horrible! It’s not Final Fantasy if it’s not a turn-based battle system!” (Final Fantasy XII)
“The ghosts don’t stay down after you attack them and half the game isn’t even set in Silent Hill!” (Silent Hill 4: The Room)
“It’s not survival horror any more! Where are all the zombies?” (Resident Evil 4)
I’ve been guilty of this, too. I disliked the first three hours of FFXII because of the unfamiliar battle system but now it’s ranked up there as one of my favourite games. It sends a chill down my spine (seriously) to think that I may have missed out on this fantastic game if I hadn’t persevered through the first couple of hours.
It seems that game developers are stuck between a rock and a hard place (Uncharted 2 reference, not a cliché). If their games don’t evolve, they’ll get left behind by the developers that do and if they make use of the latest technology, they’ll get criticized by the hardcore fans of ‘X’ game series for ‘selling out’ or making the game unrecognizable as part of that series.
So, because I’m nosey, do you embrace change and welcome new features/controls/battle systems or are you more of the opinion ‘If it ain’t broke, don’t fix it’?