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	<title>Comments on: The Reason Resi Evil 5 Standard Has No Move Support</title>
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		<title>By: Andrew Jack Fenn</title>
		<link>http://www.ggsgamer.com/2010/07/29/the-reason-resi-evil-5-standard-has-no-move-support/#comment-1650</link>
		<dc:creator>Andrew Jack Fenn</dc:creator>
		<pubDate>Sat, 31 Jul 2010 02:48:44 +0000</pubDate>
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		<description>On the plus-side if recent reports are to be believed, Move itself won&#039;t be nearly as expensive as most of us were anticipating!</description>
		<content:encoded><![CDATA[<p>On the plus-side if recent reports are to be believed, Move itself won&#8217;t be nearly as expensive as most of us were anticipating!</p>
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		<title>By: Alex Wight</title>
		<link>http://www.ggsgamer.com/2010/07/29/the-reason-resi-evil-5-standard-has-no-move-support/#comment-1649</link>
		<dc:creator>Alex Wight</dc:creator>
		<pubDate>Fri, 30 Jul 2010 19:25:09 +0000</pubDate>
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		<description>The price one pays for motion controls, I guess. :&#124;</description>
		<content:encoded><![CDATA[<p>The price one pays for motion controls, I guess. :|</p>
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		<title>By: Andrew Jack Fenn</title>
		<link>http://www.ggsgamer.com/2010/07/29/the-reason-resi-evil-5-standard-has-no-move-support/#comment-1648</link>
		<dc:creator>Andrew Jack Fenn</dc:creator>
		<pubDate>Fri, 30 Jul 2010 19:10:59 +0000</pubDate>
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		<description>So memory resources used for the game engine have been re-routed to accommodate Move capability. Can I assume that&#039;ll mean a choppier frame rate and longer loading times? Lovely!</description>
		<content:encoded><![CDATA[<p>So memory resources used for the game engine have been re-routed to accommodate Move capability. Can I assume that&#8217;ll mean a choppier frame rate and longer loading times? Lovely!</p>
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