8 Sep, 2010
Nintendo’s name evokes all sorts of warm and fuzzy feelings for me, from getting my SNES on Christmas, to beating Majora’s Mask after struggling for 5 years to find a subtle hook-shot point.
I’ll be the first to admit that I am for lack of a better term, a fan-boy, but let’s not forget that Nintendo is a business, and like any other business they are in it to make money. Now I’m not trying to say Nintendo executives are sitting at the top of a skyscraper whipping lowly developers into submission. If anything, I want Nintendo to be financially successful. The more successful Nintendo is, the more quality games we get to enjoy.
I do have a problem with the Super Mario All-Stars Collection though. Announced last week for the Wii, and later confirmed to be a direct port of the SNES All-Stars game, the price converted from yen amounts to $30 USD. If released via the Virtual Console the game would only be $8 (800 points). So what are consumer’s paying extra for? Well, apparently the collection includes a CD with music from old and new Mario games and a booklet.
I’m all about collecting gaming swag. I have a promo poster included with my SNES and I even have the Nintendo Hanafuda cards only available through Club Nintendo. So why isn’t this booklet or CD a Club Nintendo prize? Should we really be expected to pay 300% more than the Virtual Console price just so we can have our precious All-Stars collection on a shiny disk?
All-Stars has not been confirmed for a release outside of Japan (October 21) but will include 16-bit versions of Super Mario Bros, Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3. It should be noted that a later version of All-Stars that was released for the SNES included Super Mario World. It’s a shame that this 2010 port doesn’t include games that have come out since the original collection in 1993. Yoshi’s Island and Super Mario 64 would easily fit onto the game disk.





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