7 Jan, 2011
Generally, I’ll play most gaming genres but you will be hard pressed to make me pick up a sports or racing game. That is, unless it has SSX in the title.
I’ve spent many an hour hurtling down snowy mountain-sides at ridiculous speeds, punching opponents only to wipe out myself. Not to mention the frustration of getting a really long run up to that massive jump only to find that I’m a gnat’s ball hair away from that 10x multiplier.
So when SSX: Deadly Descents was announced last month at the Spike Video Game Awards, you could say I was a little excited.
The game will apparently take you to more than 70 mountains in 17 different regions, including The Alps, Himalayas, Kilimanjaro, Siberia and Caucasus.
Mountains are made auto-magically by the sophisticated Deadly Descents engine, which even pulls data for use from Google Earth – oh no it’s alive, run! On each of these huge, snow-covered rocks you’ll encounter a specific danger. Mentioned are thin air, ice and temperature – all three of which we’d consider common to most high-top pistes.
Those mountains can be tackled whichever way you want, but there are also loosely defined tracks to keep you on course.
As you begin to conquer mountains, your purse will swell and you’ll be able to buy new equipment, most of which has specific advantages in certain conditions.
Elise will be returning to conquer the slopes and hurl insults, though no mention has been made of other characters from the previous games.
SSX: Deadly Descents is due to be released sometime in 2011 on Xbox 360 and PS3.
Via Eurogamer






I am quite worried by this, as like you, i was massive fan of the original series. There a few nods to days gone by with the plane being called Elise, but apart from that, it looks like EA are trying to make a fun and friendly game be dark and deadly.
Hopefully will be proven wrong when the gameplay trailer is out.