16 Jan, 2011
Indie developer Iridium Studios is currently working on new game Sequence for Xbox Live Indie Games in partnership with Microsoft. The game features mechanics from both traditional role-playing games and rhythm-based games to create what players are promised ‘a frenetic experience, framed by a fully voice-acted story.’
Sequence is due to feature over 10 hours of gameplay, 80 minutes of recorded dialogue, and 26 tracks from Ronald Jenkees and Michael Wade Hamilton. Players switch back and forth between three separate streams of notes, fending off enemy attacks while maintaining a constant barrage of offensive and defensive spells.
“I couldn’t be more excited for release,” said lead designer Jason Wishnov this week. “There are gameplay concepts here that players have never seen before, and I’m looking forward to their reactions.”
In the meantime, you can view the below trailer and take a peek at some of the character and background art created by designer Wendi Chen over at her Flickr account.
Sequence is due for release in March 2011.







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