Crytek is “Delighted” by Interest in CryEngine 3 for Education

Crytek is “Delighted” by Interest in CryEngine 3 for Education

1 May, 2011

Are you fed up with your university claiming that it has the most cutting-edge technology and industry standard tools in use when it actually doesn’t? Maybe it’s time you suggested to the head honcho that your school should get in on the CryEngine 3 Educational License action.

Crytek, developer of the Crysis series (also known for their amazing eye candy and abilities to push every console to the very limit), have revealed that over 250 universities worldwide have signed up for the license to their engine just in the past year. As of right now, the license is used for everything from film-making to physics and architecture.

“It’s really an honor for us to be considered the first-choice technology for so many leading universities,” said Carl Jones, the director of global business development for the CryEngine. “We consider them as strong partners, both in developing great software and improving our engine; and are really interested in further expanding those relationships.”

“We are absolutely delighted by the huge interest that academics from all around the globe have shown in CryEngine 3.”

The CryEngine 3 was first released in October 2009 to developers, and 12 months ago the first free educational license was released for general non-profit use. Says Avni Yerli, the managing director at Crytek, “From its very first days, Crytek aimed to strongly support students and educators by sharing the CryEngine tools with universities.”

A free SDK for the CryEngine 3 has also been revealed to be released this coming August by Crytek CEO Cevat Yerli. While the SDK is free for non-commercial usage, a small cost will have to be paid if students and developers choose to use a licensed version in order to produce games and projects that will be sold for profit.

Whoever told you that playing video games was going to end badly never thought of it this way.

For more information, check out the article by Gamasutra.

Via GameInformer.

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