Assassin’s Creed: Lost Legacy Cancelled

Assassin’s Creed: Lost Legacy Cancelled

16 Jul, 2011

Assassin’s Creed on a Nintendo system? The 3DS, no less? Well, don’t lose any sleep over it anymore. Ubisoft has announced that Assassin’s Creed: Lost Legacy has been cancelled.

We’re not missing too much, according to Darby McDevitt, the lead writer for Assassin’s Creed: Revelations. In an interview with Joystiq, McDevitt explained that the premise for Lost Legacy became the foundation for Revelations. “You may have heard of the game ‘Lost Legacy’ for the 3DS,” said McDevitt. “It was announced, but that kind of morphed into this idea.”

Lost Legacy was first introduced to the world at Nintendo’s swanky E3 2010 party. Aside from the platform and the title, little else was released about the game except for a brief glimpse of the premise: “Driven by curiosity and a desire to understand the origins of his Order, Ezio Auditore travels East in search of the lost castle at Masyaf, the ancient seat of the Assassins.”

Sounds familiar now, doesn’t it? With Revelations, we see Ezio traveling to the Middle East in the search for answers and attempting to leave his life of being an assassin behind. Naturally, this would have him going back to Masyaf. “The story that was announced about Lost Legacy was that Ezio goes to Masyaf and investigates the holy land,” said McDevitt.

It’s a good thing that Lost Legacy has become Revelations, otherwise we’d have two games with two very similar story lines. But will we be ultimately missing a lot? As McDevitt explained, there’s a lot of planning ahead done with complex stories such as these. In short, no, we won’t be missing a lot.

“We do a lot of thinking ahead of time on big arcs, like knowing where Ezio is going, knowing where Desmond is going, knowing where Altair is going,” said McDevitt. “The major beats of all our characters’ stories are planned well in advance, so we don’t get Lost-itis where we’re opening up more than we could possibly close off.”

We like the sound of that, because there’s nothing more maddening than an absolute break in continuity.

Read Darby McDevitt’s full interview with Joystiq here.

Via Eurogamer.

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