Dropping the Banhammer: Microsoft Starts Mega Ban of XBL Marketplace Thefts

Dropping the Banhammer: Microsoft Starts Mega Ban of XBL Marketplace Thefts

7 Sep, 2011

Cheaters never prosper, and neither does online theft. Xbox Live users who have “illegitimately accessed” content on Xbox Live’s Marketplace may have enjoyed the freedoms of not having paid a couple Microsoft Points, but that joy will be very short lived. And the price to pay is going to be a lot more than just a few Microsoft Points, too.

In a recent post on the Xbox forums, a Microsoft spokesperson said that each individual banned has “clear evidence” of system tampering. “Our investigation reveals that this access was intentional and not accidental, constituting a blatant violation of the Terms of Use for the service,” reads the post. “Please know that we are being very careful regarding these suspensions, and have clear evidence regarding each account issued a permanent suspension from the service.”

Via EDGE.

Other interesting places (external links)

3 comments

  1. Makes me wonder what Steam and Codemasters are going to do about the 1.7 million keys that were inadvertantly released through an unsecured website over at AMD for Dirt 3.

    I assume that it would be easy enough to ban those accounts, but is it really the fault of the consumer in that case or poor security management by AMD for leaving all the keys in six text files unprotected due to a poorly configured htaccess file.

  2. and no, I was not one of the people that grabbed a key, as I like to support developers for making a solid game.

    • Tabitha Wang /

      Since AMD (or whoever) is at fault for leaving those keys just chilling out in the open, I don’t think they really have the right to go banning anyone. Especially if it was their problem to begin with.

      Totally with you on supporting devs too. It’s hard enough that they don’t see a dime when we do the whole buying-used-thing.

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