Square-Enix Enlightens Us with New Photo-Realistic Engine
First announced in August, Square Enix recently followed up with a tech demo of its newest Luminous Engine, a high-efficiency engine designed with native DirectX 11 support. The engine’s powers come from its ability to render real-time reflections, cloth and fluid simulations, and techniques that can ultimately lower the level of detail in 3D models and make for faster development cycles.
Chief Tech Officer of Square Enix Yoshihisa Hashimoto said that while the output of realistic visuals and new features are incredible, the Luminous Studio can reduce the costs of game development by up to 30 per cent.
At a press conference in Japan a few weeks ago, the Luminous Studio team also put together a demo real of real-time scenery, one of which was a parking garage. The dramatic lighting in the environments demonstrated Luminous’ ability to mirror digital photographs of the real scene. The secret to Luminous’ realism is diffuse reflection, a property that models light as it behaves in the real world. Colors in the real world bleed into nearby surfaces, and that’s what Luminous can do.
It will be interesting to see how this technology plays out in future Square Enix — and possibly other studio — projects. Perhaps this is why Final Fantasy Versus XIII is taking forever to be realized?