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Posted by on Nov 3, 2011

Uncharted is Pretty Linear for a Reason

Uncharted is Pretty Linear for a Reason

With the release of Uncharted 3: Drake’s Deception, Naughty Dog has crafted a great game with a fine story. However, some players complain bitterly about how little choice and freedom one can have in the action adventure game. Creative Director Amy Hennig defended the studio’s decision to make Uncharted a rather linear experience, saying that giving too much freedom of choice to a player can take too much away from the main narrative.

“It’s about having a very clear, linear story arc that doesn’t allow for a lot of the dilution that is created by player choice in some cases,” said Hennig in an interview with Gametrailers. “We always call it ‘wide linear’ – within the path that we give you, you have a lot of choice within it, it’s not just hit this button, and this button, and this button. But we need that authorial control over the story to do what we’re doing.”

There’s a time and place for everything, and Uncharted is simply not the place for choices, Hennig continued. While other action-adventure games try to out-choice each other, choice in the world of Uncharted “doesn’t really make sense.”

To watch the full interview, head over here.

Via Gametrailers, Edge.

Tabitha W.

Best known for her dumb ass antics on Twitter, Tabs likes to play a lot of games, especially if it involves copious amounts of assassins, swords, and hot cyborgs. She also likes a lot of coffee, and requires a weekly cupcake sacrifice. Don't forget the bacon.

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