21 Nov, 2011
Blizzard is filling out its development team and the rumors are flying. With the PC version due out in early 2012, everyone simply must ask: are we going to see a console version of Diablo? Pretty, pretty please?
No official announcement has ever been made in regards to this very subject, but the company is definitely hiring for it. They began with Joshua Mosquiera, former Creative Director at Ubisoft, who will be helming the project.
“We don’t want to port it,” said Jay Wilson, Diablo III‘s director, in an interview with Game Informer. “We want to build it for console. There’s a key difference. Certainly, a lot of things get brought over, but a port is trying to take a PC game and graft it onto a console.
“Our goal is to make a game that feels like it’s natively made for a console. If we make it, we want it to feel like a Blizzard game and that we built it for that platform from the ground up.”
Sounds like an ambitious project, but it will prove to be fruitful if it ever comes to pass. Wilson also added that while the company likes to keep their announcements under wraps, the biggest obstacle to this project is getting an actual team together. “We are still in active exploring mode,” he said. “We haven’t officially announced a product. We like our product announcements to be a big deal. We haven’t been as secretive about this one because our biggest barrier is actually getting a console team.”
Via IGN.





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