The Last Guardian is “Playable,” Getting Some Helping Hands
Since Fumito Ueda’s departure from the Sony development studios, The Last Guardian has seen some untimely delays. First revealed back in 2009, the exclusive Sony title was originally slated to release late in 2011, but has since been announced to release sometime this year.
However, SCE Worldwide Studios president Shuhei Yoshida has said that while Ueda has left Sony, he still plays an integral part in the game’s development. “He never left the team, he’s on top of the game and the team is making progress,” said Yoshida in an interview with CVG. “But the progress is slow and sometimes the team has to go back and review things.”
The Last Guardian‘s story focuses on how friendship blooms between two unlikely characters. An unnamed boy befriends a giant feathered beast, which resembles a griffin, and is called Trico. At first, Trico is quite hostile towards the boy, but as the game progresses, they both will develop an emotional attachment towards each other.
It may be an exercise in attempting to move the player emotionally as well, as the player gets a front-row seat in watching the developing friendship. The team is still trying to realize a grand vision, and whether it includes a moving story remains to be seen. In the meantime, Yoshida says that there’s still many a technical hurdle to conquer.
“There’s a vision that we want to realize but it’s very, very tough and [the] technical issue that the team is tackling and some plans have to be made to evaluate and go through the process,” said Yoshida. “At one point the progress was great, so we talked about the timiing of the launch in the past.
“But now it’s making progress, but still not to the level — it’s playable, but not to the point that we can talk about the timing of launch.”
With all the delays, we almost wonder if the project will be completed in time to meet the 2012 release date. Yoshida said that the studio is receiving some help from other Sony studios, namely Sony Santa Monica, the dev studio responsible for the God of War series. No, there won’t be any angry rage-fueled limb-ripping battle sequences.
“Well, you know, it’s not just Santa Monica,” said Yoshida. “We have great tech people in Worldwide Studios. We have a central group in the U.S. and the U.K. so we are giving them whatever help they need. Technically, we have the best engineers in the U.S. and Europe, so these teams are helping them, giving advice.”