The Exploration of Diablo III on Consoles Continues, says Blizzard
According to a couple things Blizzard’s COO Paul Sams said, Diablo III on a console might really happen. No, really. Seriously.
It’s not for financial reasons either. Rather, it’s because it feels natural. “We’re continuing to explore [Diablo III on consoles],” said Sams in an interview with CVG. “We think that the way we built it for the PC may need some tweaking, but it will ultimately be the type of game that can really make sense and be really fun, well polished and a true Blizzard-level experience on a console.
“We get a lot of questions about why we haven’t made a game for consoles before and I tell them the same thing I tell them about business models: we don’t let business models or platforms drive our decisions. Those are secondary to what’s the most important aspect for us which is the gameplay.”
In this case, Diablo III‘s gameplay would work well on a console. But first thing’s first — the game must be something gamers want to play. We’re sure Blizzard knows that’s already a non-issue for this dungeon-crawler sequel.
“We have to make sure the game is great and it’s something that everyone wants to play,” said Sams. “If we provide a great game, a great experience, the business model — if we’re being fair with you — will work.
“Same with the console; we don’t decide up front that we want to make a console product. We just want to make a great game. If the best experience involves a mouse and a keyboard, we’ll put it on PC. If it plays better with a controller, that’s the route we’d take. If it works on both, and we don’t have to make any meaningful alterations or compromises to the experience, we’d make it for both.”
So what’s holding them back? Requirements, specifically platform holder requirements. Always those damn requirements. Jumping through hoops will always pose a problem, but Sams said that if the end justifies the means, then it should be done.
“Well, honestly, that certainly is an impactful part of the decision,” said Sams. “If I’ve got to jump through 17 different hoops and pay a lot more money to be on a console, that causes you to pause. But that doesn’t mean we wouldn’t do it if we thought we could deliver a Blizzard-quality product on the platform and it was right for the game in question.
“That’s why we’re looking at it for Diablo III; we think that we can have a really exciting and compelling experience that will play well on console in addition to PC We do feel it’s an exciting opportunity. If we feel we can have a game on multiple platforms, then we’ll do it. We’re not afraid to — that’s for sure!”
And we hope Blizzard isn’t afraid to jump through hoops for big time fans. Diablo III has looked amazing thus far, and with its impending release date on May 15th, PC gamers’ console brethren will probably feel…well, demonically depressed and left out. Spread the love, Blizzard. Please?