Worms Revolution Lives Up to its Name with a Class Revolution
Following the success of Team Fortress 2 many games have shoe-horned in a class system to appeal to that audience, but if there’s one game that suits it, it’s Worms. Worms was TF2 before Team Fortress knew what it was. It’s light-hearted, fast paced (for a turn based game), and full of choice. Perhaps too much choice, you could pick any weapon you liked for the given situation, so Worms Revolution comes along with its class system and fixes that fault marvellously. Before you panic, there will be a standard mode of the game where you can play with normal Worms. The four classes are: Soldier, Scout, Heavy, and Scientist. The Soldier is of course your standard worm, but now to look at the more varied classes.
As you’d imagine the Scout is more agile and harder to hit but less powerful. Interestingly, though he’ll fly further when hit, his light weight will mean he takes less damage. The Heavy is the total opposite, unable to reach areas that other worms find no problem, and easier to hit but when that does happen he flies shorter distances. His added firepower is counteracted by his slow nature on jetpacks and ninja ropes. Lastly: the Scientist. His weak and slow, but when he takes a turn the whole team gains health (making him similar to a medic). He can also play the role of the engineer, building strong sentry guns and electromagnets.
Personally I don’t care what class I play, as long as “poke” is still in the game.