Fullbright Company is Going Home
Well, the founders aren’t going home for real, but former BioShock 2 devs that formed Fullbright Company have announced their first game. First introduced by Steve Gaynor last week, the formation of Fullbright Company was to ultimately make a game that was nonviolent in nature, and unfantastical, but was an experience that would make gamers think about it long after it had been turned off.
Their very first title, now a few months in the making, is called Gone Home. It’s currently in “an early pre-alpha” state, but Fullbright has already released a few in-game screenshots of their project, and also an early gameplay trailer.
It all seems very Myst like, or even like Syberia. According to Fullbright, the video intended to show what the basics of Gone Home are: “…exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld.”
If you thought that some worlds, like those created by Bethesda, were deeply interactive with their myriad of objects in the world to examine, Fullbright aims to make every detail count. “We’re really interested in pushing toward simulation, both in the sense of the physics system by also in allowing the player to open any door or drawer they’d logically be able to and examine what’s inside, down to small details,” said Fullbright.
“If we do it right, these interactive and simulation elements will work together to make you that much more invested in discovering the story woven into the environment.
Sounds like a great experience waiting to happen. If Fullbright is successful in their endeavors, this could be one of the most memorable games. No release date nor platform has been announced for Gone Home, but if it shapes up the way Fullbright intends it to, it will be a big launch.
For more information on the company and Gone Home, visit Fullbright’s official website.
Via VG 247.