Lords of Shadow DLC was “a Mistake,” says Producer
That’s how Lords of Shadow producer Dave Cox explains it. In an interview with Gameranx, Cox said that both Reverie and Resurrection were add-ons that weren’t well thought out.
“We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake,” said Cox. “It was rushed. We had to rush it to the market.”
The first piece of DLC, Reverie, was even released early on accident onto PSN. Then there was a lengthy delay bringing it to Xbox 360 players. In short, what a terrible DLC to have a curse.
Explaining why Mercurysteam and Konami decided to move forwards with the two pieces of add-ons, Cox said that the popularity of Lords of Shadow caught everyone by surprise, including senior management. As a result, the team was asked to quickly come up with something and toss it together.
“The problem was that the game’s success caught everyone by surprise,” continued Cox. “It caught senior management by surprise and they wanted us to do DLC.
“When you have success there’s pressure on you to bring something else to market very quickly. And I think it was wrong of us to do that.”
The upcoming sequel Lords of Shadow 2 has already garnered a lot of excitement, and has been announced for a 2013 release. Should Konami decide to release DLC for the title, they will be considering it from the very start.
“We enriched the story that we wanted to tell, but if we were going to do DLC again it would have to be planned right from the get go,” said Cox. “And it wouldn’t be something that would try to build upon an ending — it would be something that’s perhaps a side story that enriches the original story.
“If we were going to do DLC again, it would be something much more carefully considered.”