Explore, Color, BURN! Cube & Star: An Arbitrary Love is Out Now!
To hell with games that are dark and brooding and full of gore and zombies and guns and all that garbage. You can take those and wrap them up in a nice little package with pretty paper and a little bow and stick them deep, deeeeeep inside your…closet.
If that intro turned you off, you should still keep reading because you need more of the experience I’m about to describe to you in your sad, Dorito-stained life.
You need to spread color. Spread joy. Thrill to the emergence of strange, new creatures…
…THEN BURN THEM ALL TO ASHES!
See? Colorful doesn’t mean there’s not glorious, flaming destruction.
Available now via Steam and Humble Store on Mac, PC and Linux from Doppler Interactive, it’s Cube & Star: An Arbitrary Love. Created by the clever and talented team of Joshua McGrath and Jessica Ellis – “conceptualized as a weird, little romantic gift for my fiancée [Jess], I wanted to make a game that is exactly the sort of game she would love,” says McGrath – C&S:AAL will have you bringing a dull, gray world to life with a color-changing cube.
Full Disclosure: I’ve been friendly and online-chatty with Josh and Jess ever since I fell in love with their (free-to-play, available right now) mobile game Ball of Woe. They were even guests on an episode of GGS Gamer’s weekly pop culture podcast You Like the Worst Stuff, which you should check out to for insight and charm from two on-the-rise game designers during a period of huge change in their lives. We may not do a lot of things well on that podcast, but one thing we absolutely NAIL is deep, engaging interviews with people who make video games. And they were a very fun chat.
All that said, even if I didn’t know those two or if I did know them and happened to hate their guts for some reason, I’d be happy to share the news of this new game’s arrival anyway! As a lover of the new, the weird and the indie, I think Cube & Star: An Arbitrary Love deserves a look from anyone who can’t get enough of the same.
And even originality.
Need more reasons? Ugh…how about these?
- Winner of Intel LevelUp 2013: Best “Other” Game.
- Indiecade 2013 Finalist
- Completely solo project, from the systems to the sound and visuals
- Created during a transition from Sydney, Australia to Los Angeles, California – over about 11 months
Check out the trailer above if you haven’t, and visit the game’s website here.
By the way – THIS GAME WILL ALSO BE COMING TO WII U!