The Deep End Games is pleased to announce that their new game *Perception* will support key features to make the game accessible to those with low vision including options for large subtitles, high contrast, reticle selection, and text to speech.

Perception is a first-person narrative horror adventure that puts players in the shoes of a young blind woman who must use her extraordinary hearing and sharp cunning to solve mysteries and escape a deadly presence, all without sight.

During our concepting stage, we did a lot of research to learn more about vision impairment, blindness and how people can still be empowered despite those challenges. We found that to be very inspiring to us as game developers but also as human beings,” says Amanda Gardner, Lead Writer and Producer. “In an ideal world we’d love to make the game blind accessible as well, but that would require a number of significant design changes beyond the scope of our funding goal. We will, however, commit resources to exploring our options to determine if there is a right solution. We always felt that if we were going to do it, we were going to do it properly. We haven’t given up yet.

In addition, if the Kickstarter hits $250,000 in funding, after the game is released, The Deep End Games will commit to donating up to $25,000 of the game’s proceeds at retail to World Access for the Blind a Non-Profit organization that teaches blind people to “discover a new way of ‘seeing through sound’”.

Upon reaching $250,000 in funding, The Deep End Games will commit to donating $1 for every copy sold within the first year of the PC release, up to $25,000. The final amount will be determined and notarized one year after the PC game releases on Steam or when the game exceeds 25,000 units in sales, whichever comes first.

The Deep End Games’ Creative Director Bill Gardner says: “We are amazed by the media attention that the game has received so far and we hope that this buzz helps raise awareness for those with accessibility needs. We wanted to contribute to one organization in particular that has been truly inspiring. When we discovered Daniel Kish and World Access for the Blind, we were incredibly energized. For us, it made Cassie and the world of Perception more real. As such, we felt that it made sense to pay it forward and help create awareness for this amazing cause.