Ubisoft announced Grammy-nominated composer Austin Wintory (Journey, The Banner Saga) as the artist behind the score of their upcoming Assassin’s Creed Syndicate game.

Known for his unique musical approach, Wintory sought to capture the drama and excitement of the Assassin’s Creed franchise and evoke the prowess and sarcasm of the game’s protagonists. The waltzing music reflects the franchise’s violent energy.

It features a chamber ensemble of elite players accompanied by incidental winds and trumpets, and showcasing solo performances by acclaimed instrumentalists Sandy Cameron and Tina Guo. Wintory was inspired by the more intimate music of the mid-19th Century, the period of time in which the game takes place, and intentionally chose not to reference the massive orchestral music of the era.

I’ve had a long-held passion for the chamber music of the 19th Century; the intensity one can get from this sort of music is quite distinct from the massive force of an orchestra. You’re right in the face of a handful of brilliant players, each exploding with energy. Yet, because of its intimacy it can also sneak up on you in ways a lumbering orchestra can’t. It’s a dramatically tactile experience which seemed practically tailor-made for a tale of Victoria Era sibling Assassins” explains Wintory.

Wintory’s score is more than 3 hours long, and is highly dynamic based on the player’s emotional experience, capturing an array of moods and settings. The game’s score also highlights authentic folk music and hymns of the period, which are heard throughout being performed by in-game characters, and bleed into the score in both subtle and overt ways.

Both the soundtrack and PS4/Xbox version of the game will release on October 23rd while the PC version will release a few weeks later on November 19th.