In this new development diary video, the DiRT development team explains why the DiRT series is becoming a more focused, challenging rally and rallycross game taking the series back in a similar direction to its early heritage in the Colin McRae games.
They also talk about DiRT Rally’s Steam Early Access program and how the feedback from the community helped shape the game into a thrilling and authentic racing game which delivers an unforgettable feeling racing experience.
Additionally, the developers also tackle the core ideas behind the game, key components of immersing gamers in the world of a rally driver and discuss the painstaking process of selecting, researching and building the game’s environments to deliver a wide variety of stages that challenge players’ endurance and concentration.
“The key pillar that we grew the whole game on was the idea of making the most authentic and best rally racing experience that had ever been made.” says Paul Coleman, Chief Games Designer “We started from the ground up, looking at what we needed to do with the tracks, how we needed to change the cars to make sure that they drove properly within them and getting that feeling right; the sense of flowing through a stage and of impending doom if you go off the road. All of that stuff really feeds into what it is to be a rally driver and the mindset that you approach the stages with.”
DiRT Rally races to store on April 5th for PC, PS4 and Xbox One.