In the first 24 hours after launch, Stellaris had sold more than 200,00 copies. In the same day, 68,000 players were all online simultaneously, playing the game. Both of these feats from Stellaris beat Paradox’s other hit game, Cities: Skylines. Stellaris has officially broken all records within the Paradox family.
“We are immensely proud of the Paradox team for putting together such a stellar release,” said Fredrik Wester, CEO of Paradox Interactive. “This release is the result of hard work and dedication from the entire company and in particular Paradox Development Studio. The incredible reception by players, indicated for instance by the steam user reviews, is all the proof we could ask for that our hard work paid off. Our fans have put their faith in us and Stellaris will be a part of Paradox’s onwards journey for a long time to come.”
The random and procedurally generated space exploration game lets players design their own species and experience moments such as leaving the home planet, meeting other alien species and maintaining the peace or waging war.
“Stellaris breaks a lot of new ground for Paradox Development Studio. It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players,” said Henrik Fåhraeus, Game Director of Stellaris. “We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game. Let’s make space great again, together!”