Coming to the PS4, Xbox One and PC, DIRT 4 brings rallying in all of its motoring glory this June.
The longstanding masters of rallying (and tiny toy cars of course) takes to the dirt tracks once more with a few interesting bells and whistles in the series’ fourth outing.
Most notably to my eye is a mode called Your Stage, allowing for an infinite array of tracks to race on. By setting a few parameters in a location of your choice, the game generates a track for you to race on and share online.
As a fan of user-generated tracks (I’ve had a soft spot for games like Trackmania in that regard), I’m rather intrigued by how this mode will play out. Even more so when the scene of customised tracks comes to a racing simulation game instead of its normally found arcade home.
Whist it saddens me to not see the rolling highlands of Scotland among the location choices, we’re still treated to five other locations like Sweden and Spain.
Here’s a full low-down from the House of Codies on what to expect in DIRT 4:
· New Cars – Over 50 of them. Including Ford Fiesta R5, Mitsubishi Lancer Evolution VI, Subaru WRX STI NR4 and Audi Sport quattro S1 E2
· 5 Rallying Locations – Australia, Spain, Michigan, Sweden & Wales
· Officially Licensed Game for the FIA World Rallycross Championship– Race at Montalegre, Lohéac Bretagne, Hell, Holjes & Lydden Hill in a multitude of different series
· Landrush – Short-course dirt track racing in Pro Buggies, Pro-2 Trucks, Pro-4 Trucks and Crosskart vehicles in California, Nevada and Mexico
· Joyride – Laptime challenges, smash challenges, free-play area and send challenges to friends
· DiRT Academy – Taking place at the DirtFish Rally School in Washington, USA, learn the skills, techniques and practice to become the best!
· Career Mode – create your driver, compete across the disciplines, gain sponsors and build your team with clear goals and rewards
· Competitive Gaming – Daily, weekly and month-long challenges against fellow players from around the world
· Next Generation Racenet – Live ladder, leagues and tournaments, cross-platform leaderboards, enhanced CREST telemetry system ·
· Tuning – Tweak your set-up based on vehicle, track and weather conditions to best suit your racing style
· Damage Repairs – Wear and tear is faithfully recreated with an improved and realistic damage model. Damage can be repaired by hiring Engineers to work in the team’s Service Area between stages but with a finite amount of time available.