FAQ
Here’s a quick FAQ to help you get to the root of all things GGS quickly and efficiently. Neat, eh?
Did we miss something out? Drop us a line via our contact page!
Q. What does the GGS in your title mean?
Well, according to the urban dictionary it means the following:
1. ggs
‘good games’. commonly used after a series of games. also well known as a closing statement used after playing many games. a farewell.
‘hey viper we pwned this server full of n00bs, wanna find another server?’
‘naw man, i’m done for tonight..’
‘ggs’
‘ggs…’
It also means something else to us, actually. If you were around when we started out then you’ll probably remember the site’s metamorphosis, but if you don’t? Well, buy us a beer one night and maybe we’ll tell you. Maybe.
Q. u r girls? OMG GIRL GAMERS SUXXORS. I PLAYED MW2 WITH A GIRL & SHE SUX ASS. A / S/ L?
A. Thanks for that devastatingly insightful and intellectual comment. You, my dear, are the very reason this place exists. You see, GGS is a place for everyone – with boobs, without ‘em, good gamers, crap ones, hardcore, casual, old ones, young ones. We’re an equal-opportunity game site and everyone is welcome. (Um, unless you’re the SUXXORS commenter, of course. You can feel free to jog on to someplace else.)
Q. But who the hell are you?
A. Short answer: we’re a collection of like-minded writers with a passion for gaming. Yes, we’re kind of new – we launched a little before Christmas in 2009 – but don’t let that fool you. While some of us are shiny and new to the arena of gaming journalism, some of us are old enough and jaded enough to come bundled with several years of industry experience.
Q. We think you’d love our new game and/or product. Want to hear about it?
A. Are you kidding? Of course! Getting the head’s up on an awesome new game or accessory makes us all tingly inside, as do review codes, promos, betas, products and anything else that you think gamers might like to see. Drop our editor a line and we can go from there. We have writers and willing guinea pigs on both sides of the pond.
Just don’t think that we automatically favour the free stuff – we don’t. We like to think we’re a little bit like your favourite badass teacher of all time – firm, but ultimately fair.
Oh, also? Don’t send us stuff just because it’s pink or has ponies on it. Seriously. If it’s hot pink and covered in glitter and helps us shoot zombies quicker, we’re happy – but if it’s thoroughly useless, we’ll report it as that. You have be warned.
Q. Ah. But can you work with test code?
Yup! As long as you have 360-compatible code, we have the developer’s kit to run it. Awesome, eh?
Q. How do you score your reviews?
A. Short answer: we don’t. Every reviewer is different, just as every game is different. Therefore, we’d rather give you details about how a game made us feel when we played it than slap a meaningless score at the end. Sure, we’ll tell you what rocks or what sucks about a game – but that’s only part of it. We do our best to give you a fair, all-round account – including whether or not it’s truly family friendly.
Q. Are you looking for new writers?
A. We’re always looking for new contributors to join us here at GGS.com. If you are 18+, have a keen interest in gaming, great written skills and the time commitment to contribute regularly (we’re looking for at least five articles a week), we’d love to hear from you.
Whist we’re not exclusively an all-female staff, we are particularly keen to recruit and promote female writers. That said, we don’t hate men. Honest. If you like what we’re doing here and think you could contribute, you’re just as welcome to drop us your details as your female counterparts. As long as we have a rough 50/50 split across the staff, we’re happy.
Working at GGS.com is currently unpaid – bummer, we know. That said, it’s not without its rewards; we have long-standing, established industry links and access many of the perks and privileges of the gaming press, including promo games, event invites and hot and cold running swag. Not to mention your writing will be read by fellow gaming enthusiasts and industry insiders alike – not too shabby, eh?
Sounds like this might be the right place for you? Get in touch explaining why you’d like to join us, coupled with a few examples of your writing. Who knows – you too could soon be part of the GGS.com team!


