Author: John Reetun

The Problem with Historically Accurate Games

Eat, sleep, die, don’t repeat Games tend to deal with the “what ifs,” we have; what if Nazis won World War Two, what if Columbia seceded from America and decided to rebuild the city as a theocracy in the clouds, what if an Italian assassin invented the latte? It’s rare that a game goes to answer the question “What was,” but here’s Kingdom Come Deliverance, looking to inject a big, fat syringe of concentrated Medieval Realism into our gaming nerves. The natural question is, are historically accurate games fun? Now, I’d better get this out the way at the...

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