THQ Isn’t Worried About Grand Theft Auto V

THQ Isn’t Worried About Grand Theft Auto V

3 Nov, 2011

Let the bloodshed begin, as Rockstar Games formally announced Grand Theft Auto V earlier today in…well, grand fashion. But how did the publisher of Saints Row the Third feel about it, with their launch trailer debuting today as well? THQ didn’t have too many ruffled feathers, and told Gamasutra in a conference call that both games are different....

Uncharted is Pretty Linear for a Reason

Uncharted is Pretty Linear for a Reason

3 Nov, 2011

With the release of Uncharted 3: Drake’s Deception, Naughty Dog has crafted a great game with a fine story. However, some players complain bitterly about how little choice and freedom one can have in the action adventure game. Creative Director Amy Hennig defended the studio’s decision to make Uncharted a rather linear experience, saying that giving...

Q&A with Dance Central 2′s John Drake

Q&A with Dance Central 2′s John Drake

2 Nov, 2011

Amid the almighty fervor surrounding the release of Harmonix’s monster Dance Central 2, John Drake – Director of Communications and Brand Management – still finds the time to sit down and talk about the latest dance title for dancing divas everywhere … Q. How many difficulty levels are available in Dance Central 2? Did you change anything...

Playdead Discusses “Project Two”

Playdead Discusses “Project Two”

29 Oct, 2011

Danish developer Playdead’s debut title, LIMBO, took the downloadable gaming world by storm back in 2010. With its monochrome art style, morbid demises, and dangerous world, the game gave puzzle platform fans much to chatter about. The bizarre settings and the puzzles certainly encouraged players to think outside of the box, but the title’s notable...

Ken Levine Discusses Columbia’s Scary and Political Inspirations

Ken Levine Discusses Columbia’s Scary and Political Inspirations

24 Oct, 2011

Each game out of Irrational’s doors has been lovingly crafted, and BioShock Infinite won’t be an exception. With inspirations from real-life political upheaval to cult horror flicks of the past, Creative Director of Irrational Games Ken Levine wasn’t afraid to tell where his inspirations for this sky-high city came from. Starting with the...

What is Quantum Conundrum About?

What is Quantum Conundrum About?

23 Oct, 2011

Well, says creative lead Kim Swift, it’s supposed to be a game about puzzles and a lot of fun. In a recent interview with Joystiq, the creative lead of Airtight Games and ex-Valve developer talked about the unveiling of her latest creation, Quantum Conundrum, at the Pacific NW’s biggest nerdfest PAX. “All I care about is, ‘Is the game...

Irrational Won’t be Repeating the Mistake of Bioshock 1′s Final Boss Again

Irrational Won’t be Repeating the Mistake of Bioshock 1′s Final Boss Again

19 Oct, 2011

It was a very candid interview, as Ken Levine sat down with Joystiq to discuss the resolution of next year’s Bioshock Infinite. “So every game we make, we always say to ourselves — back on BioShock 1, we had that terrible showdown fight at the end — we’re not good at that, let’s not do that again,” he said. “And...

War of the Worlds developer: “We want to truly capture the emotion of the source material”

War of the Worlds developer: “We want to truly capture the emotion of the source material”

17 Oct, 2011

Writer Chris Fowler and Other Ocean’s Head of Development Mike Mika talk to us about their adaption of H.G. Wells’ classic tale War of the Worlds … and what it’s like to have Patrick Stewart on the pay roll … The War of the Worlds, while a storied franchise, may not resonate with today’s gamer. How do you plan to grab those...

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