The devs revealed a Livestream for Lord of Magna: Maiden Heaven ON THURSDAY 28th MAY at 18.00 BST. Watchers will be able to talk directly with the developers and see the game in action. All you need to do is follow this link.
The latest trailer above focuses on key combat features. There are many aspects to the combat that play a large role in creating a diverse system, with many possibilities for the player to explore. Without even mentioning the vast amount of unique abilities each character possesses, there is plenty for us to talk about surrounding the general combat mechanics and what you need to master in order to succeed.
First of all, Action Points, or AP, make up the primary consumable that allows characters to use abilities in combat. The more powerful the ability, the more AP that ability will cost to use. Players gain more exciting and destructive abilities as the game progresses, which keeps battles fresh throughout the duration of the game. AP generally increases once per turn, unless you choose to spend it! This means that sometimes you’ll need to strategically place a character out of harm’s way in order for them to build up AP points.
Second is the emphasis on support abilities during combat. These support abilities come in many variants, some increasing base stats, others augmenting characters. An example of such an augmentation is providing an instant full-stack of action points – an absolute lifesaver when a big move is needed! Some abilities provide straight up bonuses and others provide a bonus in exchange for a negative, such as increased attack at the cost of defense. Player choice is at the heart of Lord of Magna, and so it’s up to you, the player, to decide how you use these abilities.
Next, there’s the ‘bowling’ mechanic. Characters will earn an extra turn if they are able to defeat 10 or more enemies in a single move, which is essential to gaining the upper-hand in combat. To encourage this, the bowl mechanic comes into play. Defeating a ‘henchman’ or ‘trash-enemy’ will send them flying backwards in the direction of the killing blow, knocking them through his allies and taking them down along the way. This then racks up a higher combo kill bonus if positioned correctly. The skill here is taking your time and ensuring that your attack is placed in the right position for optimum destruction!
Skill Chips are items that can be equipped and provide characters with offensive, and support-based abilities, as well as other changes to base stats like movement, and range. Each Skill Chip has a cost in “Memory†when it is equipped, and that cumulative cost of Memory cannot exceed the total allowance that each character possesses. If you cannot equip a Skill Chip, check your Memory capacity to make sure it isn’t exceeding the total.
Another side aspect of the combat system is the elemental system. This lies at the heart of the combat, and dictates the hierarchy of weaknesses, strengths, abilities and character attunements.
In Lord of Magna: Maiden Heaven emphasis is placed on using battle items in combat. Using the crafting system that is present in the game, the player can increase the power of these battle items for even more damage and special effects. This is key to exploiting the weaknesses of your opponents, as different enemies are susceptible to different battle items.
Lord of Magna: Maiden Heaven is set to release on June 4th exclusively for the Nintendo 3DS.