Developer Tuned-Out Games with the support of Greg Johnson of HumaNature Studios (of Toejam and Earl: Back in the Groove! fame) announced Demons at my neighbors! for a Q3 2021 release for Nintendo Switch and PC.
Demons at my neighbors! is a retro-inspired twin-stick roguelite shooter which can be considered a spiritual successor to Zombies ate my neighbors! that released on Super NES and Sega Genesis/Megadrive in 1993.
Here’s a brief synopsis of the game:
1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!
Demons ate my neighbors! will feature local co-op where players will use the Splasha squirt guns filled with holy water. Go over the limit with Overpump and unleash holy hydro hell. Players will also be able to switch nozzles for various effects.
If players are getting lost in the procedurally-generated levels, they can use and upgrade the RadWatch to boost its range and ability to find survivors.
The game will feature a moody ‘80s / ‘90s teen-horror mixed with the feel of a Saturday morning cartoons and a manic, humorous tone.
Demons ate my neighbors!’s Kickstarter campaign will launch on Tuesday September 1st with a target of $175 000. The developers added stretch goals which includes Xbox Series X and PlayStation 5 ports, online co-op, new characters, new weapons, and even secret funky alien bosses.
Players can pledge anywhere between $15 for a digitaly copy of the game and go all the way up to $7,500 for anyone who wants to help design a boss.
Kian Matthew Naderi, Game Director at Tuned-Out Games, said:
“Demons Ate My Neighbors! brings back a fun, thrilling vibe that we miss from ’80s & ‘90s camp horror, […] We want to take a fresh, surprising spin on a classic co-op formula by adding random levels, meta-progression, a succinct story, inspired new characters, monsters and innovative gameplay on top of a funky, campy nostalgic aesthetic. If you’re sick of Demons Eating YOUR Neighborsâ€