Back to School
Title: The Coma 2: Vicious Sisters
Platform: Nintendo Switch, PC, PS4, and Xbox One (reviewed)
Developer: Devpresso Games
Publisher: Headup Games
Release date: Out Now
tl;dr: Welcome to Sile…I mean The Coma
Price: Â£16 / $19
Family Focus: Click here for more information.
The Coma 2: Vicious Sisters tells the story of Mina Park, an ordinary high school student, who, as she’s about to leave school a bit late at night, she notices that she’s all alone and trapped in the school. As she works to find a way to escape this nightmarish hell, Mina comes across a shadowy figure who looks suspiciously looks like her teacher. Unfortunately for our protagonist, it’s something much more sinister as the crazed, psycho figure starts running after Mina. Can you survive the night?
The Coma 2: Vicious Sisters is a 2D horror survival game where Mina wakes up in an alternate setting known as The Coma (sounds familiar?). She’ll need to explore various areas surrounding the Sehwa district in order to find clues and key items to progress forward and solve the game’s various puzzles while running away from the haunting figure.
Thankfully, while the game doesn’t feature heavy combat, it includes a few mechanics in order to help Mina survive the night. She can find pepper spray (a.k.a. mace) which will allow Mina to break free from the psycho. She can also hide in specific spots such as under desks or lockers. Mina can also run and dodge, but these actions will empty her stamina meter.
Aside from the relentless teacher look-a-like on your trail, Mina will come across additional threats that will look to hinder her progress by clawing at her. They will either claw from the ceiling or from the ground. Those menacing spirits can be avoided by either running or dodging. Other enemies will be hunting you down and if they see you hide, they’ll still be able to inflict damage; some of which will inflict permanent damage which will remove a life block permanently.
The game’s map is one of the most well-designed and intuitive map systems which allows for easy navigation. The map will also update with objectives to reach. If you get confused as to what to do next, you can also easily access an objective with a simple button press.
One of the game’s nuisance is that when first starting the game, your seemingly big looking backpack is frustratingly limited in space you can carry only four usable items at once. Given the slow start, you’ll quickly fill your backpack with unnecessary items that you’ll either need to use for nothing to make room for more useful items. Thankfully, key items are kept in a mysterious extra area of your backpack and won’t use spots reserved for usable items.
The other issue with The Coma 2: Vicious Sisters is that when solving puzzles or trying to escape the grasp of the pursuing psycho requires players to successfully pull off QTEs (Quick Time Events) with the button prompts displayed on the screen. If you run out of defensive items such as Mace or mess up the on-screen QTE, you’re dead. It’s a bit frustrating; a button mash option akin to Friday The 13th the game would’ve been a welcomed addition.
Overall, the atmosphere of The Coma 2: Vicious Sisters is spot on. The game looks great and the environments are creepy and spooky; it’s only increased by the fact you barely see the hands trying to grab and damage you. The soundtrack is appropriately creepy and hearing the haunting figure’s footsteps is enough to send chills down your spine.
The Coma 2: Vicious Sisters is a great addition to the survival horror genre. It’s also one of the more approachable defenseless game of the genre as it’s not as brutal as other similar games. Despite the lack of inventory space at first and the most annoying mechanic ever made (QTEs), The Coma 2: Vicious Sisters is a competent horror game that fans of the genre will enjoy.
- Perfectly atmospheric.
- Easy to use maps.
- Item management is cumbersome.
The Coma 2: Vicious Sisters is rated T for Teen and PEGI16 due to presence of blood and violence.
This review is based on a review copy of the game provided by the publisher